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  • 04:27, 20 December 2024Setting up a Java IDE (hist | edit) ‎[241 bytes]PeterHarding (talk | contribs) (Created page with "= Setup the Eclipse IDE = Download from here - https://eclipseide.org/ I have setup a workspace in /u/src/eclipse - and started to refresh myself on Java related stuff. I am using JavaSE version 21 Category:Eclipse Category:Java")
  • 10:20, 19 December 2024Structure of the Impact Program (hist | edit) ‎[71 bytes]PeterHarding (talk | contribs) (Created page with "Let's outline the structure of the program... Category:Structure")
  • 10:11, 19 December 2024MediaWiki Start Page (hist | edit) ‎[779 bytes]PeterHarding (talk | contribs) (Created page with "<strong>MediaWiki has been installed.</strong> Consult the [https://www.mediawiki.org/wiki/Special:MyLanguage/Help:Contents User's Guide] for information on using the wiki software. == Getting started == * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:Configuration_settings Configuration settings list] * [https://www.mediawiki.org/wiki/Special:MyLanguage/Manual:FAQ MediaWiki FAQ] * [https://lists.wikimedia.org/postorius/lists/mediawiki-announce.lists.wikime...")
  • 10:05, 19 December 2024Using OpenGL with Swift (hist | edit) ‎[723 bytes]PeterHarding (talk | contribs) (Created page with "= Links = * https://github.com/SwiftGL/OpenGL * https://forums.swift.org/t/using-opengl-from-swift/19480 * https://gist.github.com/xhjkl/6e9e58428d51b0a5c92f6f83d648effa * https://swiftgl.github.io/ * https://github.com/tayloraswift/swift-opengl * https://onemorething.technology/exploring-opengl-in-swift-a-comprehensive-guide-to-graphics-programming/ * * Category:OpenGL Category:Swift")
  • 09:53, 19 December 2024Java 3D Notes (hist | edit) ‎[2,415 bytes]PeterHarding (talk | contribs) (Created page with " JOGL provides a direct access to OpenGL functions. These functions are mostly low level draw functions, and you have to deal with the 'state machine' nature of OpenGL while you are programming. Java3D abstracts this state machine. It allows you to define a tree of graphic objects, placed in a virtual scene, and rendered by a camera. The manipulation of these graphic objects is easier with such a tree structure. Then, it's up to Java3D to walk through this tree and cal...")
  • 09:43, 19 December 2024Git Repos (hist | edit) ‎[1,165 bytes]PeterHarding (talk | contribs) (Created page with "= Git Repos = == Original Java == * https://gitlab.com/peterlharding/impact-java === Depends on: === * JAMA - https://math.nist.gov/javanumerics/jama/ * Java3D - https://www.oracle.com/java/technologies/javase/java-3d.html ==== JAVA 3D ==== * https://docs.oracle.com/cd/E17802_01/j2se/javase/technologies/desktop/java3d/forDevelopers/j3dguide/Intro.doc.html == Go Lang == * https://gitlab.com/peterlharding/impact-go ==Swift/SwiftUI == * https://gitlab.com/pete...")